Curious?

 

Here you will find some information about the boomerang sport. If you are interested, you can certainly contact any of the throwers, they will always be happy to help you competently. Further information can also be found on www.hwd-bumerang.de and on the website of the German Boomerang Club e.V. www.bumerangclub.de  ! In addition, visitors can also try throwing a boomerang themselves during the breaks of the tournament or at a designated area!

 

Everyone can find themselves in the boomerang sport, whether he / she just wants to throw "just-for-fun" or wants to compete with the best of the best. And everyone is always welcome at the tournaments, whether young, old, woman, man, beginner.
Dare to try, you will be helped here.

 

Safety rules

To ensure that the fun of boomerang throwing is not spoiled by any accidents and/or incidents, you have to observe the following rules:

  • Throw only on open areas without obstacles (neither fixed nor living). Preferably on meadows, lawns or sports fields.
  • Make sure that there are no people in your throwing direction and in the boomerang's return direction. If in doubt, always wait until the "coast is clear".
  • Always (ALWAYS) keep an eye on the boomerang (and any spectators) from the moment it is thrown until it is caught (or falls), in order to be able to react to incidents that have not been calculated for.
  • In a group, those not throwing should always stand at a safe distance behind the thrower.
  • Always throw one at a time and in order. The next person should only throw when their predecessor has finished their throw/catch.
  • Never catch in front of your face, if at all possible, prefer to catch next to your body. When in doubt:
  • If you are not yet confident when catching, rather let the boomerang fly through or fall if in doubt.
  • Only throw when weather conditions permit. Strong winds are especially dangerous, as they can cause a boomerang to go off course and crash uncontrollably. Rain and snow are not so bad, but the footwear should be adapted to the conditions so that you do not fall.

 

Basic Rules

In all disciplines of boomerang sports, the boomerangs have to reach a minimum distance of 20 metres. The thrower usually stands in a kind of dartboard drawn on the ground. In the middle is the throwing circle with a radius of 2 metres. Then follow further circles at 2 m intervals up to the 10 m line. On the very outside is the 20m circle, where line judges check whether the boomerang has reached the minimum distance. Furthermore, there is one main referee and two or three assistant referees. These watch for foot faults, measure time, score accuracy, etc. The thrower has to make every throw from the so-called "bull's eye", the centre of the throwing circle.

 

 

FastCatch

FastCatch is the sprint discipline of boomerang sports. The thrower has to complete 5 throws including the catch as quickly as possible. The time is stopped after the thrower has returned to the dropping circle after his 5th catch. If the thrower does not catch the boomerang once, he can continue throwing until he has achieved his 5 valid attempts. The discipline is thrown in two rounds, the best time is taken into account in the scoring.

WR: Manuel Schütz/CH 14,07 sec.

 

For example, a FastCatch Boomerang can look like this:

 

Endurance

To stick with the comparison, Endurance is the endurance discipline (as the name suggests ;-). The thrower has to try to complete as many throws with a catch as possible within 5 minutes.

WR: Manuel Schütz/CH 81 catches

 

For example, an Endurance Boomerang can look like this:

 

Accuracy 50 / 100

This is all about the accuracy of the return. After the throw, the thrower must not touch the boomerang again. The point at which the boomerang comes to rest is scored. The closer to the centre (10 points) the higher the score. Points are awarded from the 10 m circle. 5 rounds are thrown, the points are added up.
This discipline is performed either with one boomerang (Accuracy 50) or with two boomerangs one after the other (Accuracy 100). If the thrower always hits the bullseye in all 5 rounds, he may continue to throw as long as he hits the bullseye.

WR: Th. Sterenberger/CH 68 points
WR: Alex Opri und Fridolin Frost/ beide D mit jeweils 99 points

 

For example, an Accuracy Boomerang can look like this:

 

MTA 100 / Unlimitted

Long flight. The thrower must throw somewhere within a 100 m circle and must also catch again within this circle. The time from the throw to the catch is measured, the best time from 5 attempts counts.
There is a variant without the restriction of the 100 m circle, which is then called "Unlimited".

WR: Eric Darnell/USA 104,47 sec.
WR: Betsylew Miale-G./USA 229,82 sec.

 

For example, a MTA-Boomerang can look like this:

 

AussiRound

Australian round is the "supreme discipline" of boomerang throwing. It is about distance, return accuracy and catch. The throwing circle is extended by a 30 m circle, a 40 m circle and a 50 m circle. Then points are awarded as follows:
For the distance up to 6 points (50 m), for the accuracy of the catch up to 10 points (in the bullseye) and for the catch itself 4 points. So you can get a maximum of 20 points per throw. 5 rounds are thrown and all points are added up.

WR: Fridolin Frost/D 99 points

 

For example, an AussiRond  Boomerang can look like this:

 

TrickCatch

In TrickCatch, the thrower must complete 10 throws with 10 prescribed catches (with different values) with one boomerang and then 5 throws with 10 prescribed catches (with different values) with two boomerangs at the same time.
This includes e.g. catches with one hand or behind the back or under one leg, up to a catch with the feet (footcach). The points of all correctly executed catches are added up. The thrower can reach a maximum of 100 points in one round. If a thrower achieves this, he may start again from the beginning until he fails a catch.

WR: Manuel Schütz/CH 533 points

 

For Example Trickcatch can look like this (on the pic: Oli Thienhaus):

 

Juggling

Juggling is performed rather rarely. The thrower has two boomerangs which he always throws alternately, whereby one boomerang must always be thrown before the other boomerang is caught and so on.

WR: Manuel Schütz/CH 599 catches

 

Long Distance

Long distance is usually thrown outside of the normal tournaments at own events, as this requires considerably more space and time.
The distance at the reversal point of the boomerang is scored.

WR: Manuel Schütz/CH 238 m

 

Team events

Regional team events are held rather rarely, but traditionally always at the World Championships.

  

ConsecutiveCatch

This is also not done in competitions, as this discipline costs an enormous amount of time. Usually, separate events are held for this. Simply the correctly executed throws/catches count until the first drop.

WR: Haruki Taketomi/J 2251 catches (11 hours und 41 minutes)